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Name : Mark (Chungoon).Kim 

 

SUMMARY

3D Modeling(High-Poly, Low-Poly - Character / Creature / Hard-surface/ Props / Weapon...etc) / Rendering / Digital Sculpting / Concept / Texturing / Knowledge about Game Engine(Unreal4, Unreal5,unity) / Out-sourcing Management

Tools : Maya / Blender / 3Ds Max / Houdini / Substance Painter / zbrush / Substance Designer / Marvelous Designer / Wrap3D...etc

Engine : Unreal4, Unreal5, Unity 

Language : Korean (Native) / English (Intermediate) / Chinese (Beginner)

 

Education : BA(Bachelor of Arts) from Korea National University of Arts, Department of Film, TV & Multimedia. (1997 - 2001)

PROFESSIONAL EXPERIENCE

  • Burning Galaxy (8. 2022 – 10. 2023 ) (Shanghai, China)

  - Position : Senior 3D Character Artist / Art Director 

  • Tencent. TIMI  (3. 2021 – 6. 2023) (Shanghai, China)

  - Position : Senior 3D Character Artist

  • NetEase Games  (11. 2017 – 2. 2021) (Guangzhou & Shanghai China)

  - Position : Expert 3D Character Artist

  • Seasun Games (Kingsoft) (11. 2014 – 10. 2017) (Dalian, China)

  - Position : Senior 3D Character Artist

  • ROCKHO STUDIO (12. 2013 – 10.2014) (Seoul, Korea)

  - Position : Senior 3D Character Artist / Character Art Team Lead

  • TNSOFT (02. 2012 – 09. 2013) (Seoul, Korea)

  - Position : Senior 3D Character Artist / Character Team Lead

  

  • Gravity and Neocyon (02. 2011 – 01. 2012) (Neo-cyon is Gravity’s Subsidiary Company) (Seoul, Korea)

  - Position : Art Director

  • NURIEN (07. 2006 – 03. 2010) (Seoul, Korea)

   - Position : 3D Character Artist/ Out Sourcing manager

  • Forworks (01. 2003 – 12. 2005) (Seoul, Korea)

  - Position : 3D Artist / Video Compositor / Out-sourcing Manager

  • DGFX (02. 2001 – 08. 2002) (Seoul, Korea)

  - Position : 3D Artist (Generalist)

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